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The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.

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Anthropic's quotes in an interview with Time sound reasonable enough in a vacuum. "We felt that it wouldn't actually help anyone for us to stop training AI models," Jared Kaplan, Anthropic's chief science officer, told Time. "We didn't really feel, with the rapid advance of AI, that it made sense for us to make unilateral commitments… if competitors are blazing ahead."

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