"There has to be a better way in line with our history," Isaacman said. "We did not just jump right to Apollo 11. We did it through Mercury, Gemini, and lots of Apollo missions, with a launch cadence every three months. We shouldn't be comfortable with the current cadence. We should be getting back to basics and doing what we know works."
Rhys Elliott指出,在吞并动视暴雪和B社后,Xbox旗下拥有游戏界最顶尖的IP资源。然而由于游戏业务的利润率普遍低于微软旗下Azure云计算或Windows业务,Xbox在微软内部一直背负巨大投资回报率(ROI)压力。
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Виктория Кондратьева (Редактор отдела «Мир»)